The Selectable Class is the base class for all the interaction components and it handles the items that are in common.
|This determines if this component will accept input. When it is set to false interaction is disabled and the transition state will be set to the disabled state.
|TransitionThe blend from one state to another in a state machine, such as transitioning a character from a walk to a jog animation. Transitions define how long the blend between states should take, and the conditions that activate the blend. More info
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|Within a selectable component there are several Transition Options depending on what state the selectable is currently in. The different states are: normal, highlighted, pressed and disabled.
|There are also a number of Navigation Options to control how keyboard navigation of the controls is implemented.
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