This page contains known issues with apps built for the Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
See in Glossary caused by external factors that aren’t related to Unity, such as drivers and libraries.
Setup | Issue | Reason | Workaround |
---|---|---|---|
Nokia Lumia 630/635/1520 | Specific sampler ordering in the ShaderA small script that contains the mathematical calculations and algorithms for calculating the Color of each pixel rendered, based on the lighting input and the Material configuration. More info See in Glossary causes the Texture Wrap mode to change to Clamp mode. This might also be reproduced on other 3xx Adreno devices. |
Adreno driver bug. | Change the sampler register for the affected Texture in the Shader code file (for example, change sampler2D _MainTex; to sampler2D _MainTex:register(s0); ). |
UWP | Scrolling the mouse wheel can break mouse movement if the cursor is locked (if Cursor.lockState != None ). |
Windows OS issue. | Open the Player settings (Edit > Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your Project behave. More info See in Glossary, then select the Player category). Select the Publishing Settings tab, and enable the Independent Input Source setting. |
UWP .Net Native | The functions Terrain.GetHeights , Terrain.SetHeights , and Terrain.SetHeightsDelayLOD crash the player. |
.Net Native bug when calling GCHandle.Alloc with multi-dimensional arrays. |
Currently no workaround. |
• 2017–05–16 Page amended with no editorial review