Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

AnimatorOverrideController Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public AnimatorOverrideController();

Description

Creates an empty Animator Override Controller.


public AnimatorOverrideController(RuntimeAnimatorController controller);

Parameters

controllerRuntime Animator Controller to override.

Description

Creates an Animator Override Controller that overrides controller.

Although the Animator Override Controller doesn't support nested Animator Override Controller, this constructor will find the right controller for you.

using UnityEngine;

public class SwapWeapon : MonoBehaviour { protected Animator animator; protected AnimatorOverrideController animatorOverrideController;

public void Start() { animator = GetComponent<Animator>();

animatorOverrideController = new AnimatorOverrideController(animator.runtimeAnimatorController); animator.runtimeAnimatorController = animatorOverrideController; } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答