Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

AssetBundle.Unload

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void Unload(bool unloadAllLoadedObjects);

Description

Unloads all assets in the bundle.

Unload frees all the memory associated with the objects inside the bundle.

When unloadAllLoadedObjects is false, compressed file data for assets inside the bundle will be unloaded, but any actual objects already loaded from this bundle will be kept intact. Of course you won't be able to load any more objects from this bundle.

When unloadAllLoadedObjects is true, all objects that were loaded from this bundle will be destroyed as well. If there are game objects in your Scene referencing those assets, the references to them will become missing.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答