Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Camera.AddCommandBuffer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void AddCommandBuffer(Rendering.CameraEvent evt, Rendering.CommandBuffer buffer);

Parameters

evtWhen to execute the command buffer during rendering.
bufferThe buffer to execute.

Description

Add a command buffer to be executed at a specified place.

Multiple command buffers can be set to execute at the same camera event (or even the same buffer can be added multiple times). To remove command buffer from execution, use RemoveCommandBuffer.

See Also: CommandBuffer, RemoveCommandBuffer, GetCommandBuffers.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答