Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Collider2D.OnCollisionEnter2D(Collision2D)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Parameters

otherThe Collision2D data associated with this collision.

Description

Sent when an incoming collider makes contact with this object's collider (2D physics only).

Further information about the collision is reported in the Collision 2D parameter passed during the call.

Notes: Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

See Also: Collision2D class, OnCollisionExit2D, OnCollisionStay2D.

using UnityEngine;

public class Example : MonoBehaviour { void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Enemy") { collision.gameObject.SendMessage("ApplyDamage", 10); } } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答