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ComputeShader.SetBuffer

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public void SetBuffer(int kernelIndex, string name, ComputeBuffer buffer);
public void SetBuffer(int kernelIndex, int nameID, ComputeBuffer buffer);

Parameters

kernelIndexFor which kernel the buffer is being set. See FindKernel.
nameIDProperty name ID, use Shader.PropertyToID to get it.
nameName of the buffer variable in shader code.
bufferBuffer to set.

Description

Sets an input or output compute buffer.

Buffers and textures are set per-kernel. Use FindKernel to find kernel index by function name.

Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue.

See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetMatrix, SetMatrixArray, SetTexture, SetVector, SetVectorArray.

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