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ControllerColliderHit.collider

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public Collider collider;

Description

The collider that was hit by the controller.

using UnityEngine;

public class Example : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { // Call a damage function on the object we hit. hit.gameObject.SendMessage("ApplyDamage", 5); } }
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