Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

JointDrive.maximumForce

public float maximumForce;

Description

Amount of force applied to push the object toward the defined direction.

using UnityEngine;

public class Example : MonoBehaviour { // Create a JointDrive, configure it and assign the JointDrive to // the zDrive element of a configurable joint.

void Start() { ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>(); joint.targetPosition = new Vector3(0, 0, -10);

JointDrive drive = new JointDrive(); drive.mode = JointDriveMode.Velocity; drive.maximumForce = Mathf.Infinity;;

joint.zDrive = drive; } }
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