Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

LightProbeProxyVolume.isFeatureSupported

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static bool isFeatureSupported;

Description

Checks if Light Probe Proxy Volumes are supported.

The value depends on graphics hardware and graphics API used. LPPV requires at least Shader Model 4, including RGBAFloat 3D texture support with linear filtering.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答