Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

LightmapEditorSettings.realtimeResolution

public static float realtimeResolution;

Description

Lightmap resolution in texels per world unit. Defines the resolution of Realtime GI if enabled. If Baked GI is enabled, this defines the resolution used for indirect lighting. Higher resolution may take a long time to bake.

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