Allows to control the lightmapping job.
Before starting the job the bake settings can be set via LightmapEditorSettings.
See Also: LightmapEditorSettings.
| bakedGI | Is baked GI enabled? |
| bounceBoost | Boost the albedo. |
| buildProgress | Returns the current lightmapping build progress or 0 if Lightmapping.isRunning is false. |
| completed | Delegate which is called when bake job is completed. |
| giWorkflowMode | The lightmap baking workflow mode used. Iterative mode is default, but you can switch to on demand mode which bakes only when the user presses the bake button. |
| indirectOutputScale | Scale for indirect lighting. |
| isRunning | Returns true when the bake job is running, false otherwise (Read Only). |
| lightingDataAsset | The lighting data asset used by the active Scene. |
| realtimeGI | Is realtime GI enabled? |
| Bake | Starts a synchronous bake job. |
| BakeAsync | Starts an asynchronous bake job. |
| BakeMultipleScenes | Bakes an array of Scenes. |
| BakeReflectionProbe | Starts a synchronous bake job for the probe. |
| Cancel | Cancels the currently running asynchronous bake job. |
| Clear | Deletes all lightmap assets and makes all lights behave as if they weren't baked yet. |
| ClearDiskCache | Clears the cache used by lightmaps, reflection probes and default reflection. |
| ClearLightingDataAsset | Remove the lighting data asset used by the current Scene. |
| ForceStop | Force the Progressive Path Tracer to stop baking and use the computed results as they are. |
| GetTerrainGIChunks | Get how many chunks the terrain is divided into for GI baking. |
| Tetrahedralize | Calculates a Delaunay Tetrahedralization of the 'positions' point set - the same way the lightmapper. |
| started | Delegate which is called when bake job is started. |
| OnCompletedFunction | Delegate used by Lightmapping.completed callback. |
| OnStartedFunction | Delegate used by Lightmapping.started callback. |