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Material.SetFloat

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public void SetFloat(string name, float value);
public void SetFloat(int nameID, float value);

Parameters

nameIDProperty name ID, use Shader.PropertyToID to get it.
valueFloat value to set.
nameProperty name, e.g. "_Glossiness".

Description

Sets a named float value.

When setting values on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script.

See Also: GetFloat, Materials, ShaderLab documentation, Shader.PropertyToID, Properties in Shader Programs.

using UnityEngine;

public class Example : MonoBehaviour { Renderer rend;

void Start() { rend = GetComponent<Renderer> ();

// Use the Specular shader on the material rend.material.shader = Shader.Find("Specular"); }

void Update() { // Animate the Shininess value float shininess = Mathf.PingPong(Time.time, 1.0f); rend.material.SetFloat("_Shininess", shininess); } }
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