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Material.SetVector

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public void SetVector(string name, Vector4 value);
public void SetVector(int nameID, Vector4 value);

Parameters

nameIDProperty name ID, use Shader.PropertyToID to get it.
nameProperty name, e.g. "_WaveAndDistance".
valueVector value to set.

Description

Sets a named vector value.

Four component vectors and colors are the same in Unity shaders. SetVector does almost exactly the same as SetColor just the input data type is different (xyzw in the vector becomes rgba in the color). The only difference is that color values are be converted from sRGB to Linear value, when using linear color space (see properties in shader programs).

See Also: SetColor, GetVector, Shader.PropertyToID, Properties in Shader Programs.

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