struct in UnityEditor.MemoryProfiler
Description of a C++ unity object in memory.
| hideFlags | The hideFlags this native object has. |
| instanceId | InstanceId of this object. |
| isDontDestroyOnLoad | Has this object has been marked as DontDestroyOnLoad? |
| isManager | Is this native object an internal Unity manager object? |
| isPersistent | Is this object persistent? (Assets are persistent, objects stored in Scenes are persistent, dynamically created objects are not) |
| name | Name of this object. |
| nativeObjectAddress | The memory address of the native C++ object. This matches the "m_CachedPtr" field of UnityEngine.Object. |
| nativeTypeArrayIndex | The index used to obtain the native C++ type description from the PackedMemorySnapshot.nativeTypes array. |
| size | Size in bytes of this object. |