Version: 2018.3 (switch to 2019.1)
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Physics2D.OverlapBoxAll

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public static Collider2D[] OverlapBoxAll(Vector2 point, Vector2 size, float angle, int layerMask = DefaultRaycastLayers, float minDepth = -Mathf.Infinity, float maxDepth = Mathf.Infinity);

Parameters

pointCenter of the box.
sizeSize of the box.
angleAngle of the box.
layerMaskFilter to check objects only on specific layers.
minDepthOnly include objects with a Z coordinate (depth) greater than this value.
maxDepthOnly include objects with a Z coordinate (depth) less than this value.

Returns

Collider2D[] The cast results returned.

Description

Get a list of all colliders that fall within a box area.

This function is similar to OverlapBox except that all colliders that fall within the box are returned. The colliders in the returned array are sorted in order of increasing Z coordinate. An empty array is returned if there are no colliders within the box.

Note that this function will allocate memory for the returned Collider2D array. You can use OverlapBoxNonAlloc to avoid this overhead if you need to make the check frequently.

See Also: OverlapBox, OverlapBoxNonAlloc.

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