Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

PhysicsScene.IsValid

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool IsValid();

Returns

bool Is the physics scene valid?

Description

Gets whether the physics Scene is valid or not.

If the physics Scene is associated with a specific Scene which has been destroyed then the physics Scene is no longer valid. Note that the Physics.defaultPhysicsScene is always valid.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答