Version: 2018.3 (switch to 2019.1)
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  • C#

PrefabUtility.GetCorrespondingObjectFromSourceAtPath

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public static TObject GetCorrespondingObjectFromSourceAtPath(TObject componentOrGameObject, string assetPath);

Parameters

componentOrGameObjectThe object to find the corresponding object from.
assetPathThe asset path of the Prefab Asset to get the corresponding object from.

Returns

TObject The corresponding object or null.

Description

Returns the corresponding object of the given object from a given Prefab Asset path.

Returns null if the given object does not have a corresponding object in the given Prefab Asset.

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