Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static string GetPrefabAssetPathOfNearestInstanceRoot(Object instanceComponentOrGameObject);

Parameters

instanceComponentOrGameObjectAn object in the Prefab instance to get the asset path of.

Returns

string The asset path.

Description

Returns the asset path of the nearest Prefab instance root the specified object is part of.

The method will look in the Transform hierarchy for the GameObject or its nearest ancestor which is the root GameObject of any Prefab instance and return the asset path of that Prefab Asset.

For a Prefab Variant, the variant is returned, and not its base.

The method returns null if the object is not part of a Prefab instance.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答