Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

RenderTextureFormat.RG16

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Two channel (RG) render texture format, 8 bits per channel.

Note that not all graphics cards support integer render textures. Use SystemInfo.SupportsRenderTextureFormat to check for support.

See Also: RenderTexture.format, RenderTexture class, SystemInfo.SupportsRenderTextureFormat.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答