Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Renderer.renderingLayerMask

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public uint renderingLayerMask;

Description

Determines which rendering layer this renderer lives on.

When using a scriptable render pipeline, you can specify an additional rendering-specific layer mask. This filters the renderers based on the mask the renderer has and the mask passed to the DrawRenderers command.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答