Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

CommandBuffer.SetRandomWriteTarget

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void SetRandomWriteTarget(int index, Rendering.RenderTargetIdentifier rt);
public void SetRandomWriteTarget(int index, ComputeBuffer buffer, bool preserveCounterValue);

Parameters

indexIndex of the random write target in the shader.
bufferComputeBuffer to set as write targe.
preserveCounterValueWhether to leave the append/consume counter value unchanged.
rtRenderTargetIdentifier to set as write target.

Description

Set random write target for Shader Model 4.5 level pixel shaders.

This is the CommandBuffer equivalent of Graphics.SetRandomWriteTarget. The same limitations nad exceptions applies to this call.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答