Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

StreamingController.SetPreloading

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void SetPreloading(float timeoutSeconds, bool activateCameraOnTimeout, Camera disableCameraCuttingFrom);

Parameters

timeoutSecondsOptional timeout before stopping preloading. Set to 0.0f when no timeout is required.
activateCameraOnTimeoutSet to True to activate the connected Camera component when timeout expires.
disableCameraCuttingFrom Camera to deactivate on timeout (if Camera.activateCameraOnTime is True). This parameter can be null.

Description

Initiate preloading of streaming data for this camera.

Activate texture streaming at this camera location. This is for preloading texture mipmaps prior to a Camera being activated a short time later. When the Camera component on the same GameObject becomes enabled, preloading will be disabled. Preloading can be manually disabled with StreamingController.CancelPreloading

The function will do nothing if called when the associated Camera is already enabled.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答