Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

TerrainData.thickness

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float thickness;

Description

The thickness of the terrain used for collision detection.

This lets the physics engine know how thick the Terrain is when used with a TerrainCollider. Any other colliders which are no less then thickness units underneath the Terrain will be considered to collide with the terrain, and will be moved above the terrain.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答