Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Texture.GetNativeTexturePtr

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public IntPtr GetNativeTexturePtr();

Returns

IntPtr Pointer to an underlying graphics API texture resource.

Description

Retrieve a native (underlying graphics API) pointer to the texture resource.

Use this function to retrieve a pointer/handle corresponding to a particular texture as it is represented on the native graphics API level. This can be used to enable texture manipulation from native code plugins.

On Direct3D-like devices this returns a pointer to the base texture type (IDirect3DBaseTexture9 on D3D9, ID3D11Resource on D3D11, ID3D12Resource on D3D12). On OpenGL-like devices the GL texture "name" is returned; cast the pointer to integer type to get it. On Metal, the id<MTLTexture> pointer is returned. On platforms that do not support native code plugins, this function always returns NULL.

Note that calling this function when using multi-threaded rendering will synchronize with the rendering thread (a slow operation), so best practice is to set up needed texture pointers only at initialization time.

See Also: Native code plugins, Texture2D.CreateExternalTexture, RenderTexture.GetNativeDepthBufferPtr.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答