enabled | Globally enables or disables XR for the application. |
eyeTextureDesc | Fetch the eye texture RenderTextureDescriptor from the active stereo device. |
eyeTextureHeight | The current height of an eye texture for the loaded device. |
eyeTextureResolutionScale | Controls the actual size of eye textures as a multiplier of the device's default resolution. |
eyeTextureWidth | The current width of an eye texture for the loaded device. |
gameViewRenderMode | Sets the render mode for the XR device. The render mode controls how the view of the XR device renders in the Game view and in the main window on a host PC. |
isDeviceActive | Read-only value that can be used to determine if the XR device is active. |
loadedDeviceName | Type of XR device that is currently loaded. |
occlusionMaskScale | A scale applied to the standard occulsion mask for each platform. |
renderViewportScale | Controls how much of the allocated eye texture should be used for rendering. |
showDeviceView | This property has been deprecated. Use XRSettings.gameViewRenderMode instead. |
stereoRenderingMode | The stereo rendering mode that is currently in use. |
supportedDevices | Returns a list of supported XR devices that were included at build time. |
useOcclusionMesh | Specifies whether or not the occlusion mesh should be used when rendering. Enabled by default. |