Note: UNet is deprecated, and will be removed from Unity in the future. A new system is under development. For more information and next steps see this blog post. |
NetworkStartPosition is used by the NetworkManager when creating player objectsA High Level API (HPAPI) object that represents the player on the server and has the ability to run commands (which are secure client-to-server remote procedure calls) from the player’s client. More info
See in Glossary. The position and rotation of the NetworkStartPosition are used to place the newly created player object.