Version: 2018.4
LanguageEnglish
  • C#

AnimBool

class in UnityEditor.AnimatedValues

/

Inherits from:AnimatedValues.BaseAnimValue_1

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Lerp from 0 - 1.

When value is 0 returns false, when value > 0.5 returns true. Animated using Mathf.Lerp.

Properties

fadedRetuns the float value of the tween.

Constructors

AnimBoolConstructor.

Public Methods

FadeReturns a value between from and to depending on the current value of the bools animation.

Protected Methods

GetValueType specific implementation of BaseAnimValue_1.GetValue.

Inherited Members

Properties

isAnimatingIs the value currently animating.
speedSpeed of the tween.
targetTarget to tween towards.
valueCurrent value of the animation.
valueChangedCallback while the value is changing.

Protected Methods

BeginAnimatingBegin an animation moving from the start value to the target value.
StopAnimStop the animation and assign the given value.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961