EditorGUI.DelayedFloatField

Declaration

public static float DelayedFloatField(Rect position, float value, GUIStyle style = EditorStyles.numberField);

Declaration

public static float DelayedFloatField(Rect position, string label, float value, GUIStyle style = EditorStyles.numberField);

Declaration

public static float DelayedFloatField(Rect position, GUIContent label, float value, GUIStyle style = EditorStyles.numberField);

Parameters

position Rectangle on the screen to use for the float field.
label Optional label to display in front of the float field.
value The value to edit.
style Optional GUIStyle.

Returns

float The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the float field.

Description

Makes a delayed text field for entering floats.

Similar to EditorGUI.FloatField but will not return the new value until the user has pressed enter or focus is moved away from the float field.


Declaration

public static void DelayedFloatField(Rect position, SerializedProperty property, GUIContent label = null);

Parameters

position Rectangle on the screen to use for the float field.
property The float property to edit.
label Optional label to display in front of the float field. Pass GUIContent.none to hide label.

Description

Makes a delayed text field for entering floats.

Similar to EditorGUI.FloatField but will not return the new value until the user has pressed enter or focus is moved away from the float field.


对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961