Version: 2018.4
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

SpriteRendererDataAccessExtensions

class in UnityEngine.Experimental.U2D

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A list of methods that allow the caller to override what the SpriteRenderer renders.

This feature is used mainly in the Sprite Animation feature. The SpriteSkin component gets the deformable buffer and deforms it using the skin weights and bones. After the deformation is complete, the Sprite Renderer uses it to render the Sprite instead of the Sprite's original mesh.

Static Methods

DeactivateDeformableBufferStop using the deformable buffer to render the Sprite and use the original mesh instead.
GetDeformableVerticesReturns an array of vertices to be deformed by the caller.
UpdateDeformableBufferProvides the JobHandle that updates the deform buffer to the SpriteRenderer.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961