Version: 2018.4
LanguageEnglish
  • C#

Input.compositionString

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static string compositionString;

Description

The current IME composition string being typed by the user.

In some languages such as Chinese, Japanese or Korean, text is input by typing multiple keys to generate one or multiple characters. These characters are visually composed on the screen as the user types. When using Unity's built in GUI system for text input, Unity will take care of displaying the composition strings as the users types. If you want to implement your own GUI, however, you need to take care of displaying the string at the current cursor position. The composition string is only updated when IME compositing is used. See Input.imeCompositionMode for more info. See Also: Input.imeCompositionMode, Input.compositionCursorPos.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961