Version: 2018.4
LanguageEnglish
  • C#
Method group is Obsolete

NetworkIdentity.connectionToClient

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete The high level API classes are deprecated and will be removed in the future. public NetworkConnection connectionToClient;

Description

The connection associated with this NetworkIdentity. This is only valid for player objects on the server.

Use it to return details such as the connection’s identity, IP address and ready status.

//For this example to work, attach a NetworkIdentity component to your GameObject.
//Make sure your Scene has a NetworkManager and NetworkManagerHUD
//Attach this script to the GameObject, and it outputs the connection of your GameObject to the console.

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking;

public class NetworkIdentityNetID : MonoBehaviour { NetworkIdentity m_Identity; //This is a TextMesh component that you attach to the child of the NetworkIdentity GameObject

void Start() { //Fetch the NetworkIdentity component of the GameObject m_Identity = GetComponent<NetworkIdentity>();

//Output to the console the connection associated with this NetworkIdentity Debug.Log("Connection : " + m_Identity.connectionToClient); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961