class in UnityEditor
/
Implemented in:UnityEditor
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseUse the DefaultObject to create a new UnityEngine.Object in the editor.
The creation process handles Undo registration and applies default values from your project.
AddComponent | Creates a new component and adds it to the specified GameObject. |
CreateGameObject | Creates a new GameObject. |
CreateInstance | Create a new instance of the given type. |
CreatePrimitive | Creates a GameObject primitive. |
componentWasAdded | This is invoked every time a new Component or MonoBehaviour is added to a GameObject using the ObjectFactory. |