Version: 2018.4
LanguageEnglish
  • C#

ParticleSystem.Particle.animatedVelocity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Vector3 animatedVelocity;

Description

The animated velocity of the particle.

Animated velocity is used for effects that are not based on physics, but rather are based on creating a specific velocity over time. Examples of modules that use this type of velocity are the Noise and Velocity over Lifetime modules. This velocity is not remembered across frames, because modules that use this value calculate a new velocity value each frame.

The animated velocity is also used by the ParticleSystemRenderer if Render Mode is set to ParticleSystemRenderMode.Stretch.

See Also: ParticleSystem.Particle.velocity, ParticleSystem.Particle.totalVelocity.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961