Version: 2018.4
LanguageEnglish
  • C#

PrefabUtility.GetCorrespondingObjectFromSourceAtPath

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static TObject GetCorrespondingObjectFromSourceAtPath(TObject componentOrGameObject, string assetPath);

Parameters

componentOrGameObject The object to find the corresponding object from.
assetPath The asset path of the Prefab Asset to get the corresponding object from.

Returns

TObject The corresponding object or null.

Description

Returns the corresponding object of the given object from a given Prefab Asset path.

Returns null if the given object does not have a corresponding object in the given Prefab Asset.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961