Version: 2018.4
LanguageEnglish
  • C#

SystemInfo.maxCubemapSize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static int maxCubemapSize;

Description

Maximum Cubemap texture size (Read Only).

This is the largest size of a Cubemap texture face that is supported by the graphics hardware. Note that even if the GPU could support a large texture size, for example 16384, you could still simply run out of memory if trying to create one (16384x16384x6 texture at 32 bits per pixel is 6 gigabytes of data, which may or may not be available).

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961