class in UnityEngine.Timeline
/
Inherits from:Timeline.TrackAsset
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CloseA Timeline track used for playing back animations on an Animator.
applyAvatarMask | Specifies whether to apply the AvatarMask to the track. |
avatarMask | Specifies an AvatarMask to be applied. |
eulerAngles | The euler angle representation of the root motion rotation offset of the entire track. |
inClipMode | Specifies whether the Animation Track has clips, or is in infinite mode. |
matchTargetFields | Specifies which fields to match when aligning root motion offsets of clips. |
openClipOffsetEulerAngles | The euler angle representation of the root motion rotation offset of the track when in infinite mode. |
openClipOffsetPosition | This represents the root motion position offset of a track in infinite mode. |
openClipOffsetRotation | This represents the root motion rotation offset of a track in infinite mode. |
position | The root motion position offset of the entire track. |
rotation | The root motion rotation offset of the entire track. |
trackOffset | Specifies what is used to set the starting position and orientation of an Animation Track. |
CreateClip | Creates a TimelineClip using an AnimationClip. |
CreateRecordableClip | Creates a TimelineClip, AnimationPlayableAsset and an AnimationClip. Use this clip to record in a timeline. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
duration | The playback duration in seconds of the instantiated Playable. |
outputs | A description of the outputs of the instantiated Playable. |
isEmpty | Does this track have any clips? |
isSubTrack | Is this track a subtrack? |
locked | The local locked state of the track. |
lockedInHierarchy | The locked state of a track. (Read Only) |
muted | Mutes the track, excluding it from the generated PlayableGraph. |
outputs | A description of the outputs of the instantiated Playable. |
parent | The owner of this track. |
timelineAsset | The TimelineAsset this track belongs to. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the GameObject. |
CreatePlayable | Implement this method to have your asset inject playables into the given graph. |
CreateClip | Creates a clip on the track with a custom playable asset attached, whose type is specified by T. Throws an InvalidOperationException if the specified type is not supported by the track. |
CreateDefaultClip | Creates a default clip for this track, where the clip's asset type is based on any TrackClipTypeAttributes marking the track. |
CreateTrackMixer | Creates a mixer used to blend playables generated by clips on the track. |
GetChildTracks | The list of subtracks or child tracks attached to this track. |
GetClips | Returns an enumerable list of clips owned by the track. |
OnAfterTrackDeserialize | Override this method to receive a callback after Unity deserializes your track. |
OnBeforeTrackSerialize | Override this method to receive a callback before Unity serializes your track. |
OnCreateClip | Called when a clip is created on a track. Use this method to set default values on a timeline clip, or on it's PlayableAsset. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |