Representation of 2D vectors and points.
This structure is used in some places to represent 2D positions and vectors (e.g. texture coordinates in a Mesh or texture offsets in Material). In the majority of other cases a Vector3 is used.
| down | Shorthand for writing Vector2(0, -1). | 
| left | Shorthand for writing Vector2(-1, 0). | 
| negativeInfinity | Shorthand for writing Vector2(float.NegativeInfinity, float.NegativeInfinity). | 
| one | Shorthand for writing Vector2(1, 1). | 
| positiveInfinity | Shorthand for writing Vector2(float.PositiveInfinity, float.PositiveInfinity). | 
| right | Shorthand for writing Vector2(1, 0). | 
| up | Shorthand for writing Vector2(0, 1). | 
| zero | Shorthand for writing Vector2(0, 0). | 
| magnitude | Returns the length of this vector (Read Only). | 
| normalized | Returns this vector with a magnitude of 1 (Read Only). | 
| sqrMagnitude | Returns the squared length of this vector (Read Only). | 
| this[int] | Access the x or y component using [0] or [1] respectively. | 
| x | X component of the vector. | 
| y | Y component of the vector. | 
| Vector2 | Constructs a new vector with given x, y components. | 
| Equals | Returns true if the given vector is exactly equal to this vector. | 
| Normalize | Makes this vector have a magnitude of 1. | 
| Set | Set x and y components of an existing Vector2. | 
| ToString | Returns a nicely formatted string for this vector. | 
| Angle | Returns the unsigned angle in degrees between from and to. | 
| ClampMagnitude | Returns a copy of vector with its magnitude clamped to maxLength. | 
| Distance | Returns the distance between a and b. | 
| Dot | Dot Product of two vectors. | 
| Lerp | Linearly interpolates between vectors a and b by t. | 
| LerpUnclamped | Linearly interpolates between vectors a and b by t. | 
| Max | Returns a vector that is made from the largest components of two vectors. | 
| Min | Returns a vector that is made from the smallest components of two vectors. | 
| MoveTowards | Moves a point current towards target. | 
| Perpendicular | Returns the 2D vector perpendicular to this 2D vector. The result is always rotated 90-degrees in a counter-clockwise direction for a 2D coordinate system where the positive Y axis goes up. | 
| Reflect | Reflects a vector off the vector defined by a normal. | 
| Scale | Multiplies two vectors component-wise. | 
| SignedAngle | Returns the signed angle in degrees between from and to. | 
| SmoothDamp | Gradually changes a vector towards a desired goal over time. | 
| operator - | Subtracts one vector from another. | 
| operator * | Multiplies a vector by a number. | 
| operator / | Divides a vector by a number. | 
| operator + | Adds two vectors. | 
| operator == | Returns true if two vectors are approximately equal. | 
| Vector2 | Converts a Vector3 to a Vector2. | 
| Vector3 | Converts a Vector2 to a Vector3. |