Version: 2018.4
LanguageEnglish
  • C#

InputTracking

class in UnityEngine.XR

/

Implemented in:UnityEngine.XRModule

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Description

A collection of methods and properties for accessing XR input devices by their XR Node representation.

XR devices can be accessed in different ways, with the XR Node representing a physical input source such as a head position, hand, or camera.
See XR Input for an overview of accessing XR devices.

Static Properties

disablePositionalTrackingDisables positional tracking in XR. This takes effect the next time the head pose is sampled. If set to true the camera only tracks headset rotation state.

Static Methods

GetLocalPositionGets the position of a specific node.
GetLocalRotationGets the rotation of a specific node.
GetNodeNameAccepts the unique identifier for a tracked node and returns a friendly name for it.
GetNodeStatesDescribes all currently connected XRNodes and provides available tracking states for each.
RecenterCenter tracking to the current position and orientation of the HMD.

Events

nodeAddedCalled when a tracked node is added to the underlying XR system.
nodeRemovedCalled when a tracked node is removed from the underlying XR system.
trackingAcquiredCalled when a tracked node begins reporting tracking information.
trackingLostCalled when a tracked node stops reporting tracking information.
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