Global Illumination
Lightmapping Settings

Lightmapping

Unity provides the following lightmappersA tool in Unity that bakes lightmaps according to the arrangement of lights and geometry in your scene. More info
See in Glossary
for generating lightmapsA pre-rendered texture that contains the effects of light sources on static objects in the scene. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. More info
See in Glossary
and giving your SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
global illumination:

For advice on setting up a lightmapper, see Lightmapping: Getting started.


对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答