Metallic vs Specular Workflow
Rendering Mode

Material parameters

The standard shaderA built-in shader for rendering real-world objects such as stone, wood, glass, plastic and metal. Supports a wide range of shader types and combinations. More info
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presents you with a list of material parameters. These parameters vary slightly depending on whether you have chosen to work in the Metallic workflow mode or the Specular workflow mode. Most of the parameters are the same across both modes, and this page covers all the parameters for both modes.

These parameters can be used together to recreate the look of almost any real-world surface.

A Standard Shader material with default parameters and no values or textures assigned
A Standard Shader material with default parameters and no values or textures assigned
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