The Particle System Force Field component applies forces to particles in Particle SystemsA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
See in Glossary. To attach this component to a Particle System, enable the External Forces Module in the Particle System, and assign either a Layer MaskA value defining which layers to include or exclude from an operation, such as rendering, collision or your own code. More info
See in Glossary, or the specific Force Field component.
For a full introduction to particle systems and their uses, see documentation on Particle Systems.
Use the Particle System Force Field component to apply various types of forces to particles.
All forces are applied in the local space of the Force Field. For example, rotating Transform affects the direction and rotation properties.
Property | Function | |
---|---|---|
Shape | ||
Shape | Select the shape of the area of influence. | |
Start Range | Set the value for the inner point within the shape where the area of influence begins. | |
End Range | Set the value for the outer point of the shape where the area of influence ends. | |
Direction X, Y and Z | Set a linear force to apply to particles along the x-axis, y-axis and z-axis. The higher the value, the greater the force. You can specify a constant forceA simple component for adding a constant force or torque to game objects with a Rigidbody. More info See in Glossary or vary the force over time. See Varying properties over time documentation for more information. |
|
Gravity | ||
Strength | Set the amount of attraction that particles have towards the focal point within the shape. The higher the value, the greater the strength. You can specify a constant strength or vary the strength over time. For more informtion, see Varying properties over time documentation. | |
Gravity Focus | Set the focal point for gravity to pull particles towards. A value of 0 attracts particles to the center of the shape, and a value of 1 attracts particles to the outer edge of the shape. | |
Rotation | ||
Speed | Set the speed for the Particle System to propel particles around the vortex, which is the center of the force field. The higher the value, the faster the speed. You can specify a constant speed or vary the speed over time. For more information, see the Varying properties over time documentation. | |
Attraction | Set the strength that particles are dragged into the vortex motion. A value of 1 applies the maximum attraction, and a value of 0 applies no attraction. You can specify a constant attraction or vary the attraction over time. For more information, see the Varying properties over time documentation. | |
Rotation Randomness | Set a random axes of the shape to propel particles around. A value of 1 applies maximum randomness, and a value of 0 applies no randomness. | |
Drag | ||
Strength | Set the strength of the drag effect which slows particles down. The higher the value, the greater the strength. You can specify a constant strength or vary the strength over time. For more information, see the Varying properties over time documentation. | |
Multiply Drag by Size | Enable this checkbox to adjust the drag based on the size of the particles. | |
Multiply Drag by Velocity | Enable this checkbox to adjust the drag based on the velocity of the particles. | |
Vector FieldA 3D texture, where each value represents a directional force that is applied to particles as they move through the field. A vector field is created in 3D animation software, such as Houdini. More info See in Glossary |
||
Volume Texture | Select the texture of the vector field. | |
Speed | Set the speed of the multiplier to apply to particles traveling through the vector field. The higher the value, the faster the speed. You can specify a constant strength or vary the strength over time. See Varying properties over time. | |
Attraction | Set the strength at which Unity drags particles into the vector field motion. The higher the value, the greater the attraction. You can specify a constant attraction or vary the attraction over time. See Varying properties over time. |
2019–05–16 Page amended with editorial review
Particle System Force Field added in 2018.3 NewIn20183