Animator.leftFeetBottomHeight

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public float leftFeetBottomHeight;

Description

Get left foot bottom height.

using UnityEngine;

public class Example : MonoBehaviour { Animator animator;

void Start() { animator = GetComponent<Animator>(); }

void LateUpdate() { if (animator) { Vector3 leftFootT = animator.GetIKPosition(AvatarIKGoal.LeftFoot); Quaternion leftFootQ = animator.GetIKRotation(AvatarIKGoal.LeftFoot);

Vector3 leftFootH = new Vector3(0, -animator.leftFeetBottomHeight, 0);

Vector3 pos = leftFootT + leftFootQ * leftFootH; Debug.Log(pos); } } }
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