CameraEditorUtils.TryGetFrustum

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public static bool TryGetFrustum(Camera camera, Vector3[] near, Vector3[] far, out float frustumAspect);

Parameters

cameraCamera to use.
nearThe corners of the near plane. (A minimum size of 4 elements is required.)
farThe corners of the far plane. (A minimum size of 4 elements is required.)
frustumAspectThe aspect ratio of the frustrum.

Returns

bool Whether the frustrum was calculated.

Description

Calculate the frustrum corners.

Corners are calculated in this order: left bottom, left top, right top, right bottom.

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