ContactPoint.normal

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public Vector3 normal;

Description

Normal of the contact point.

using UnityEngine;

public class Example : MonoBehaviour { // Print how many points are colliding this transform // And print the first point normal that is colliding. void OnCollisionEnter(Collision other) { print("Points colliding: " + other.contacts.Length); print("First normal of the point that collide: " + other.contacts[0].normal); } }
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