Editor.CreateCachedEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void CreateCachedEditor(Object targetObject, Type editorType, ref Editor previousEditor);
public static void CreateCachedEditor(Object[] targetObjects, Type editorType, ref Editor previousEditor);

Parameters

objThe object the editor is tracking.
editorTypeThe requested editor type. Set to null for the default editor for the object.
previousEditorThe previous editor for the object. After returning from CreateCachedEditor previousEditor is an editor for the targetObject or targetObjects.
objectsThe objects the editor is tracking.

Description

On return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or destroys the previous editor and creates a new one.

By default, the editor with a matching CustomEditor attribute is created. If an editorType is specified, an editor of that type is created instead. Use this if you have created multiple custom editors where each editor shows different properties of the object. previousEditor will be NULL if objects are of different types or if no approprate editor was found.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答