Experimental: this API is experimental and might be changed or removed in the future.

VisualEffect.SetTexture

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public void SetTexture(int nameID, Texture t);
public void SetTexture(string name, Texture t);

Parameters

nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.
tThe new texture value.

Description

Sets a named texture value.

Automatically changes overridden state for this property to true. If the provided texture dimension doesn't correspond to the expected dimension, this function can log an error. If that happens, this assignment is ignored.

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