GUI.ScrollViewScope Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public GUI.ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect);
public GUI.ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal, bool alwaysShowVertical);
public GUI.ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar);
public GUI.ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal, bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar);

Parameters

positionRectangle on the screen to use for the ScrollView.
scrollPositionThe pixel distance that the view is scrolled in the X and Y directions.
viewRectThe rectangle used inside the scrollview.
alwaysShowHorizontalOptional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when clientRect is wider than position.
alwaysShowVerticalOptional parameter to always show the vertical scrollbar. If false or left out, it is only shown when clientRect is taller than position.
horizontalScrollbarOptional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.
verticalScrollbarOptional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.

Description

Create a new ScrollViewScope and begin the corresponding ScrollView.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答