GridLayout.WorldToCell

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public Vector3Int WorldToCell(Vector3 worldPosition);

Parameters

worldPositionWorld Position to convert.

Returns

Vector3Int Cell position of the world position.

Description

Converts a world position to cell position.

// Snap the GameObject to parent GridLayout
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { GridLayout gridLayout = transform.parent.GetComponentInParent<GridLayout>(); Vector3Int cellPosition = gridLayout.WorldToCell(transform.position); transform.position = gridLayout.CellToWorld(cellPosition); } }
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