Stores the selection made on a GridLayout.
| active | Whether there is an active GridSelection made on a GridLayout. |
| grid | The Grid of the target of the active GridSelection. |
| position | The cell coordinates of the active GridSelection made on the GridLayout. |
| target | The GameObject of the GridLayout where the active GridSelection was made. |
| Clear | Clears the active GridSelection. |
| Select | Creates a new GridSelection and sets it as the active GridSelection. |
| gridSelectionChanged | Callback for when the active GridSelection has changed. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the GameObject. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| CreateInstance | Creates an instance of a scriptable object. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |